Meet Slappy

The first panel of the webcomic I had plans to draw, hopefully the first of a series called Emery City. The comic would be a good way to finally work out a lot of ideas I’ve had over the past decade. Here we see the world-weary, misanthropic, alcoholic rabbit on his way to a nightclub in the district of Lethe. He plans to gaze on a barmaid he has a mixture of extreme admiration and extreme disgust for since their brief involvement (she is human… there are no limitations set on who or what characters are in this universe… if it makes sense for the personality of a woman to date the personality of a knife, then the knife will be sitting at a table with her, in a restaurant, eating spaghetti. With a fork, of course).


Panel 2. This is far as I’ve gotten. As the story progresses and Slappy struggles to attain inner peace, the different means by which he attains his closure reveal this apparent victim to, in fact, be possibly a worse tormentor than his barmaid muse.

Scrab Project

Who remembers these? If you’ve ever bolted upright screaming in your bed at 3am you do. These are copies I did of the original concept artwork (which can be seen at top-right) of the Scrabs, aggressive alien enemies in the Oddworld series of games first for the Playstation and PC, then the XBox.
My plan is to one day sculpt and maybe cast one. But for now, I’m reasonably proud of this picture.

Van Gogh Replica


First, we drew gridlines on copies of the original Van Goghs and replicated them, scaled-up, on our canvases. Within these, we were able to sketch the details of the originals and keep them nicely in proportion.


Of course, these weren’t any canvases. They were 1800mm x 1500mm. Don’t believe me?


Here’s something fun. And I’m only being half-sarcastic. This is the biggest artwork I’ve made by far, which is really cool. But this was a very difficult project to pull off. As a reward, It gets to stay hanging in the NIDA foyer for the next year, along with the other Van Gogh replicas painted by my classmates.

And for comparison, here’s the original:


I didn’t get the fine texture right, and there’s one spot on the beard that I liked fine before my teacher pointed out it didn’t look quite right… and I kind-of made it better by trying to fix it but I really preferred it the way it was and it bugs me. Every. Time. I. See. It.

P.S. Those eyes haunt my nightmares now.  The disapproving stare of a long-dead artist whose work I’m stealing… there’s a plot to a movie there somewhere.

Moulin Rouge Elephant

So here’s some of the work I’ve done since starting the prop-making degree at NIDA. Nothing I’m really proud of as of yet, but rather inroads to more polished and works in the future (I hope).

Starting with one of the weirdest things I’ve done… a miniature, paper-mache elephant, complete with lift-up head and chair inside, inviting spectators to climb inside:

It’s based (but in no way resembles) the three-storey tall elephant behind the famous Parisian nightclub. It’s unofficial title, “I Like Big Butts and I Cannot Lie,” is accurately summed up in the next picture:

The original building was made of paper-mache. But unlike that one, this one hasn’t burned down. The (very subtle) point I was trying to make with this, or rather the artsy explanation I had to give to justify building this, was the fact that when I attempted to research the topic I found a whole lot of no information on props of the time, and it seems the window on the past is still shrinking. Hence, a shrunken elephant:


I’m proud of the head. Somewhat. The whole thing was made somewhat quickly so it didn’t have quite the level of polish I was after. One thing to note is how important it is with something this large to have very solid supports in it because chicken wire and wet paper… well, there’s going to be a lot of sagging. How I didn’t see that coming, I don’t know. The neck and shoulders are held up with a hand-bent 1000mm aluminium rod.

The above image show the gap between the head and body where the whole front could lift up and enable someone to step in and sit down (with some wriggling). Inside…. are glued dozens of images of semi-nude pin-up girls from the era. In the original spirit of the elephant, after all… it was used as a bordello for a time.

The red painted chair inside. a spectator could sit on. Your head pokes out the top of the elephant’s back. If I could remake it I would have devoted more care to the elephants features… and the means of climbing inside. It was rather like limboing through undergrowth. I deeply wanted to ride down Anzac Parade inside the elephant in the back of a ute for all the UNSW students to see while blasting doof-doof music, but… there’s no rest of the wicked and other projects demanded my attention…

Archives follow…

Everything beyond this point is my old work. Took quite a while to get it all organised and uploaded.

While it’s true I’m only proud of some of this work, mostly all I can see is imperfection which I try to view as room for improvement. Seeking the silver lining is just as important to my philosophy as my self-criticism. If that can even happen.

That’s it for my profound navel-gazing. Please enjoy taking a trip back in time with me.

(2012) For gamers, here’s my (poor) attempt at impressions of the nine classes. I knew I wouldn’t sound exactly like the original voice actors, but I tried to mimic the flavour of their delivery. Think of it as the highest praise I can offer a game with so much creative inspiration to offer junior creatives like myself.

0:00 Demoman

0:43 Engineer

1:45 Heavy

3:02 Medic

3:39 Pyro

3:50 Scout

4:26 Sniper

5:45 Soldier

7:12 Spy

Sorry for the poor-quality sound.

All rights reserved. I do not own Team Fortress 2, but I do very much enjoy it.

(2012) Cute puppetry test with a little guy I like to call “Pancake Gangsta”. There’s no context for that moniker, those words just seem funny together. Ask nicely and I’ll post a video containing the voice I designed for him, which is basically a failed attempt at impersonating Robin Williams’ (normal) voice. As an experiment, this performance is not as polished as I’d like nor the editing all that flawless, but it’s enough to prove how readily a single puppeteer can create the illusion of playing piano. This isn’t even the best fake piano playing I and my friends have managed to achieve, but you’ll get the idea.

(And yes, my thumbs pop into shot. I need longer sticks for Panky’s arms.)